Three.js research and development project


Leveraging on the lightweight Three.js framework for web based interactive content.


v1.0
Loading of FBX base rigged model
Loading of Animation FBX and applying animatin to base model
Using unoptimized assets (tga textures). Todo: convert to png/jpg for faster load times.
Manual setting of textures to Three.js materials from fbx unssuported materials


  1. Just wanted to find a lightweight framework for web based interactive 3D content creation.


  1. Just using the free asset Unity Chan directly. Will convert/use another GLTF format in future.
  2. Unoptimized art. Currently using tga files from source, to convert to png/jpg to loading optimizations.

  1. Doing everything at low level brings back the good ol days of game programming before the age of the modern IDEs and their respective platforms.
  2. All codes are all in javascript which can be read from viewing page source.

Three.js
Unity3D (Character Model)